DESTINY 2: Shadowkeep
K1 Logistics
Senior Level Designer, & Environment Artist
Principal encounter design and scripting
Principal 2d planning, layouts, and level design
Principal 3d massouts
Large scale 3d shell modeling, initial 3d asset propagation, arrangement, and iteration
Here’s an example of where I did all the art and design and the level was ready for the finishing artists:
DESTINY 2
BEYOND LIGHT
Principal 2d & 3d pitching, planning, documentation, layouts, environment, level, and activity design
Primary 3d massouts/blockouts
Environment art creation, and propagation
Principal Activity encounter design and finishing