DESTINY 2: Shadowkeep

K1 Logistics

  • Senior Level Designer, & Environment Artist

    • Principal encounter design and scripting

    • Principal 2d planning, layouts, and level design

    • Principal 3d massouts

    • Large scale 3d shell modeling, initial 3d asset propagation, arrangement, and iteration

Here’s an example of where I did all the art and design and the level was ready for the finishing artists:

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DESTINY 2

BEYOND LIGHT

  • Principal 2d & 3d pitching, planning, documentation, layouts, environment, level, and activity design

  • Primary 3d massouts/blockouts

  • Environment art creation, and propagation

  • Principal Activity encounter design and finishing

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11/2020