DESTINY

Old Russia: The Devil’s Lair

  • Senior Level Designer & Environment Artist

    • Principal 2d planning, layouts, and level design

    • Principal 3d massouts

    • Large scale 3d shell modeling, initial 3d asset propagation, arrangement, and iteration

The end sector of the first strike and first real “boss” fight. This took a lot of balancing to get right, but the general level layout stayed the same. Three levels of play with plenty of room for the floating boss in the center.

The Cosmo ship used to be directly above you, but was moved as a backdrop for a better visual.

devil (3).jpg
devil (4).jpg
devil (2).jpg
intro (2).jpg
side (3).jpg
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The Divide

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Rocketyard