DESTINY

Old Russia The Divide

  • Senior Level Designer & Environment Artist

    • Principal 2d planning, layouts, and level design

    • Principal 3d massouts

    • Large scale 3d shell modeling, terrain, initial 3d asset propagation, arrangement, and iteration

The Divide was the first glimpse of the “public sector”, where players could interact with each other cooperatively.

Here’s part of the original pitch:

divide.jpg
divide2.jpg
divide (5).jpg
div.jpg
divide (3).jpg
Aro+Ha_0010.jpg
Divide (6).jpg
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The Breach

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Devil's Lair