DESTINY

Old Russia The Breach

  • Senior Level Designer & Environment Artist

  • Principal 2d planning, layouts, and level design

  • Principal 3d massouts

  • Large scale 3d shell modeling, initial 3d asset propagation, arrangement, and iteration

Deep inside Old Russia’s wall of the Cosmodrome, the Breach is the first interior of the game and provides the proper setting to showcase Destiny’s dynamic lighting. This is also where the player first experiences combat and the ancient enemy race, the Fallen.

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The environments were designed to slowly introduce new players to Destiny’s weapons and movement modes.

Large spaces for running, grenade training and long range weapons. Tight claustrophobic like corridors to demonstrate crouching and the effectiveness of melee and Shotgun attacks in close combat situations.

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The Divide